Thursday, 16 April 2015

The Terran Female

After a lot of planning and some drawing, I have the first variety of creature that you'll find on the Alien Farm.


Disclaimer:  Terrans are not human, they are aliens.  There will be no humans in the game, and all aliens will be 18+ anyway.

Wednesday, 15 April 2015

Behold, the Title Screen!

After some hard work, Alien Farm has a title screen!  It's hard to pick what to do first when I have so many ideas about what I'd like to make, but a title seems like a good place to start :)


The Premise:  You play as an alien, who breeds and farms various alien animals for various animal-products like milk and eggs.  Inspired by nature videos of various animals, as well as video farm manuals, I want you to get down and dirty with the real stuff that farmers have to do.  That means everything from breeding to milking, shown graphically.

Of course, these are 'alien animals', so anthropomorphic is the name of the game.  I want a variety of creatures, starting with my top three:  Terrans (which resemble humans), Lupins (which resemble anthropomorphic wolves), and Succubi (which appear to be hermaphroditic Terran females).  Of course, that's just the beginning :)

Tuesday, 14 April 2015

The Idea

Having seen what indie game developers are capable of, yet plagued by the reality that those with the skills and time to make games don't seem to want what I want, I have decided to take on the challenge of a lifetime:  I want to make a game with all of the content that I've ever wanted.

In the years that I've been playing games and dreaming of being good enough to make my own, I've always been missing one thing, which is the skill to program them.  However, I have had the good fortune to meet someone who is willing to share many years of knowledge with me.  For free.  And free, my friends, is always the right price.

I won't kid myself; I'm not a programmer, and I'm not the best artist out there.  But skill isn't the main thing that holds people back.  What holds people back is fear, both of failure and of success.  That and laziness... but I digress, since lack of motivation is not something that I've been troubled with in the past few years.

My goal is to create the game that I've always wanted, and spread it around the world for all to enjoy.

Who knows?  Maybe people will like it enough to pay my rent, so I can quit my boring job :P